Giampiero Milozzi
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Archivi: All Portfolios

  • Ancient Warrior

    Ancient Warrior Characters This work started as an improvised sclupt in zbrush. During the early stages, i didn't have a specific idea about the final outcome, but i had a ideal warrior in my mind. This work was a great experience for me. I like to challenge myself, so for this project i choose to [...]

    2 Agosto 2021

  • Flamethrower_The Last of Us

    Flamethrower The Last of Us Props & Asset This is a fanart model ofThe last of us game i made based on the concept of Nick Gindraux The model was done in 3ds max , some details was sculpted in zbrush , textures and final renders done in substance painter and marmoset Software used : [...]

    23 Luglio 2021

  • Shaxe – Hunt Showdown Fanart

    Shaxe - Hunt Showdown Fanart Props & Asset This is a fanart model of Hunt Showdown game i made based on the concept of Ivan Tantsiura. The model was done in 3ds max , some details was sculpted in zbrush , textures and final renders done in substance painter and marmoset   Software used : [...]

    4 Agosto 2020

  • Pepper Box Revolver

    Pepper Box Revolver Props & Asset The pepper-box revolver or simply pepperbox (also "pepper-pot", from its resemblance to the household pepper shakers) is a multiple-barrel repeating firearm that has three or more barrels which revolve around a central axis. It mostly appears in the form of a multi-shot handheld firearm. Pepperboxes exist in all ammunition [...]

    6 Luglio 2020

  • Biohazard Suit

    Biohazard Suit Characters I've used many different references for make this suit concept. Working on this Biohazard Suit modeling in 3ds max , sculpting folds and details in zbrush , texturing with substance painter and final render with Arnold Software used : 3ds Max Zbrush Substance Painter , Arnold Render

    24 Giugno 2020

  • The Last Road

    The Last Road Real time environment created with 3dsMax .Substance,Zbrush,Unreal I've modelled and textured all the funerary japanese assets and some rocks, tiles,and jeep. Trees and some plants are part of megascans and my 3d custom collection

    23 Marzo 2020

  • Astonished Alien

    Astonished_Alien Cartoon & Stilized Real time model I've used many different references for make this character. Modelling done in 3ds max, sculpted in zbrush and texturing in substance painter ,rendered in marmoset toolbag 3 Software used : 3ds Max Zbrush Substance Painter , Marmoset toolbag 3

    13 Gennaio 2020

  • Jason Voorhees

    Jason Voorhees from friday the 13th Character, Movie Real time model This is a fan art 3d model of Jason Voorhees from the horror movie Friday the 13th Initially created by Victor Miller, Jason's final design was a combined effort by Miller, Ron Kurz, and Tom Savini. The name "Jason" is a combination of "Josh" [...]

    24 Dicembre 2019

  • Military Old Radar

    Military Old Radar Military Old Radar I've modeled this asset using like reference an amazing concept of Mark Sanwel,then textured in substance painter and rendered with differents engines

    25 Ottobre 2019

  • Snail House

    Snail House

    11 Ottobre 2019

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